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What compression is and how to use it in a mix

Compression turns a sound down when it gets louder than a level you set, called the threshold. The ratio sets how hard, the attack and release set how fast. In a mix you use it to even out a part so it sits steady. Every edition of Live 12 includes Compressor, and Standard and Suite add Glue Compressor.

This guide links 8 pages so far: vocals, bass, guitar, drums, kick drum, acoustic guitar, master and parallel compression. Each one has the stages, the gain reduction targets and the exact Live 12 settings.

Across these guides the starting ratios run from 1.5:1 to 10:1, and the middle gain reduction target is about 4.5 dB. Most parts need less compression than you think.

Compressor is in Live 12 Lite, Intro, Standard and Suite. Glue Compressor is in Live 12 Standard and Suite.

Starting points by instrument

Compression starting points by instrument
GuideStagesFirst stage ratioAttackGain reduction
How to compress vocals in Ableton Live34:1 to 8:11 to 5 ms2 to 4 dB
How to compress bass in Ableton Live23:1 to 6:110 to 30 ms3 to 6 dB
How to compress electric guitar in a mix22:1 to 4:110 to 30 ms2 to 4 dB
How to compress drums on the drum bus22:1 to 4:110 to 30 ms2 to 4 dB
How to compress a kick drum24:1 to 6:110 to 30 ms3 to 6 dB
How to compress an acoustic guitar22:1 to 4:110 to 25 ms3 to 6 dB
How to use compression on the master bus21.5:1 to 2:110 to 30 ms1 to 2 dB
What parallel compression is and how to set it up28:1 to 10:11 to 5 ms10 to 15 dB

Compression by instrument

How to compress vocals in Ableton Live

To compress a vocal, use two gentle stages instead of one hard one.

3 stages

How to compress bass in Ableton Live

To compress bass, start with a ratio of 3:1 to 6:1, an attack of 10 to 30 ms so the front of each note gets through, and a release of 60 to 150 ms.

2 stages

How to compress electric guitar in a mix

To compress an electric guitar, use a gentle ratio of 2:1 to 4:1, an attack of 10 to 30 ms and a release of 80 to 200 ms, aiming for 2 to 4 dB of gain reduction.

2 stages

How to compress drums on the drum bus

To compress drums, put a compressor on the drum bus with a ratio of 2:1 to 4:1, an attack of 10 to 30 ms so the hits get through, and a release that lets go before the next beat.

2 stages

How to compress a kick drum

To compress a kick drum, use a ratio of 4:1 to 6:1 and an attack of 10 to 30 ms, so the click passes before the compressor clamps down.

2 stages

How to compress an acoustic guitar

To compress an acoustic guitar, use a ratio of 2:1 to 4:1, an attack of 10 to 25 ms so each strum keeps its pick, and a release of 80 to 150 ms.

2 stages

How to use compression on the master bus

To compress a master, keep it gentle.

2 stages

What parallel compression is and how to set it up

Parallel compression mixes a heavily compressed copy of a sound under the dry original.

2 stages

Vocals

The vocals guide uses 2 stages in the starting point. To compress a vocal, use two gentle stages instead of one hard one. Catch the loudest words with a fast attack and a 4:1 to 8:1 ratio, then level the phrases with a 2:1 to 4:1 ratio, a 10 to 30 ms attack and auto release, aiming for 3 to 6 dB of gain reduction.

Bass

The bass guide uses 1 stage in the starting point. To compress bass, start with a ratio of 3:1 to 6:1, an attack of 10 to 30 ms so the front of each note gets through, and a release of 60 to 150 ms. Lower the threshold until the loudest notes show 3 to 6 dB of gain reduction, so every note sits at a similar level.

Guitar

The guitar guide uses 1 stage in the starting point. To compress an electric guitar, use a gentle ratio of 2:1 to 4:1, an attack of 10 to 30 ms and a release of 80 to 200 ms, aiming for 2 to 4 dB of gain reduction. Distorted guitars are already squashed by the amp, so they often need little or no extra compression.

Drums

The drums guide uses 1 stage in the starting point. To compress drums, put a compressor on the drum bus with a ratio of 2:1 to 4:1, an attack of 10 to 30 ms so the hits get through, and a release that lets go before the next beat. Aim for 2 to 4 dB of gain reduction, which glues the kit together without losing punch.

Kick drum

The kick drum guide uses 1 stage in the starting point. To compress a kick drum, use a ratio of 4:1 to 6:1 and an attack of 10 to 30 ms, so the click passes before the compressor clamps down. Set the release to 30 to 60 ms so it lets go before the next hit, and aim for 3 to 6 dB of gain reduction.

Acoustic guitar

The acoustic guitar guide uses 1 stage in the starting point. To compress an acoustic guitar, use a ratio of 2:1 to 4:1, an attack of 10 to 25 ms so each strum keeps its pick, and a release of 80 to 150 ms. Aim for 3 to 6 dB of gain reduction on the loudest strums, so the part sits steady without sounding squashed.

Master

The master guide uses 1 stage in the starting point. To compress a master, keep it gentle. Use a ratio of 1.5:1 to 2:1, an attack of 10 to 30 ms so the drums keep their punch, and auto release, aiming for only 1 to 2 dB of gain reduction. That glues the mix together. Leave loudness to the limiter at the end of the chain.

Parallel compression

The parallel compression guide uses 1 stage in the starting point. Parallel compression mixes a heavily compressed copy of a sound under the dry original. The dry signal keeps the punch of every hit, and the squashed copy fills in weight and detail between them. In Live, send the part to a return track with a hard compressor, or turn down the compressor's Dry/Wet.

What a compressor actually does

A compressor is a volume knob that moves on its own. You tell it a level, and whenever the sound goes over that level, it turns the sound down. When the sound drops back under the level, it lets go. Everything else is about how much it turns down and how fast it moves.

In a mix you mostly use it to make a part steadier. A singer gets louder on the big notes and quieter on the soft words. A bass player hits some strings harder than others. Each of those jumps makes the part hard to place, because if you set the fader for the loud bits, the quiet bits get lost, and if you set it for the quiet bits, the loud bits poke out. A compressor closes that gap, so one fader position works for the whole song.

Once the loud parts are turned down, you can turn the whole part back up. That is makeup gain. The peaks end up where they were, and everything under them is now louder. This is why compression can make a part sound fuller and closer, and also why it can fool you, which comes up again below.

Compression also changes the shape of each note or hit. Depending on how fast it reacts, it can let the front of a drum hit through and then hold the tail back, which makes the hit sound punchier. Or it can grab the front and soften it, which makes a sharp part sound smoother. So a compressor is a tone tool as well as a level tool.

Threshold, ratio, attack and release in plain words

The threshold is the level where the compressor starts working. Anything quieter passes through untouched. The lower you set it, the more of the sound goes over it and gets turned down. Set it last, by watching the gain reduction meter, because the right threshold depends on how loud your own track is.

The ratio sets how hard it turns things down. At 2:1, a sound that goes 4 dB over the threshold comes out only 2 dB over. At 4:1, the same sound comes out 1 dB over. Low ratios sound gentle and natural. High ratios, from about 8:1 up, hold the peaks almost flat and start to act like a limiter.

The attack is how fast the compressor reacts once the sound goes over the threshold. A fast attack, a few milliseconds or less, catches the very front of each note. A slow attack, 10 to 30 ms, lets that front edge through before the compressor clamps down. That front edge is where the punch of a drum or the pluck of a bass lives, so the attack is often the most important setting on the whole device.

The release is how fast it lets go after the sound drops back under the threshold. Too fast and the volume flutters, which you hear as distortion on low notes. Too slow and the compressor is still holding the next note down when it arrives, so everything sounds flat. A good release lets the gain reduction meter fall back toward zero just before the next note or hit.

The knee sets how gently the compressor eases in. A hard knee starts working all at once at the threshold. A soft knee starts a little before it and blends in, which is harder to hear. Gain reduction is how much the compressor is turning down right now, and it is the number to watch while you set everything else.

How to hear compression

Good compression is meant to be hard to hear, so at first it is. The trick is to make it obvious, learn what it sounds like, and then back off.

Pull the threshold right down and set the ratio high, so the meter shows 10 dB or more of gain reduction. Now play with the attack and listen to the front of each note get sharper or softer. Play with the release and listen to the sound pump and breathe. Once you know what to listen for, raise the threshold until the meter moves only a few dB on the loudest parts.

Always compare at the same loudness. A compressor with makeup gain makes the part louder, and louder almost always sounds better for a few seconds. Switch the device off and on, and match the level with its output or a Utility, so you judge only the change in shape and steadiness. If the part only sounds better when it is louder, take the compressor off and turn up the fader.

Listen in the mix, not in solo. A vocal can sound squashed alone and sit perfectly against the beat.

When not to compress

Not every part needs a compressor. A synth pad that plays at one level, a sample that is already squashed, or a distorted guitar that the amp has already flattened may not need any. Adding one anyway costs you punch and brings up the noise under the sound.

Fix big level jumps before you compress. If one verse of a vocal is much quieter than the rest, split the clip or draw clip gain so the parts arrive at a similar level. A compressor working hard to lift one quiet section will squash the loud sections too.

Stop when the meter moves more than you planned. Most parts in a mix need a few dB of gain reduction, not ten. When in doubt, use two gentle stages instead of one hard one.

Compressor and Glue Compressor in Live

Compressor is the main tool, and it ships with every edition of Live 12, from Lite up. It gives you Peak or RMS detection, a soft or hard knee, auto release, a sidechain with its own EQ and a Dry/Wet knob. The sidechain EQ is how you build a de-esser in Live. The free kit's Vocal Chain does exactly that, with one Compressor set up as a de-esser and a second one leveling the phrases.

Glue Compressor comes with Standard and Suite. It has fewer controls, with only three ratios and set steps for attack and release, and its sound is built for buses. It is the usual choice on a drum bus or a mix bus, where a little gain reduction pulls the parts together. It also has a Dry/Wet knob, so it can do parallel compression on one track.

If you are in Lite or Intro, you lose nothing important. Compressor covers every job on these guides, and each guide gives exact Compressor settings. The kit's Club Test Master rack uses Compressor too, at 2:1 with a 30 ms attack.

Questions people ask

Can you give me an example of audio compression?

A vocal is a good example. A singer sings one line softly and belts the next, so the loud line jumps out and the soft one gets lost. A compressor turns the loud line down as it happens, and makeup gain brings the whole vocal back up, so the two lines end up close in level. This is a different thing from the data compression in an MP3 file.

Does compression make audio louder?

Not on its own. A compressor turns the loudest parts down, so by itself it makes a sound quieter. Makeup gain then raises the whole signal, and because the peaks are lower, the average level can go up without clipping. That is why a compressed part often sounds louder. Compare it with the compressor off at the same loudness, or the extra level will fool you.

Should I add compression to vocals?

In most modern mixes, yes. A vocal moves a lot in level, and compression keeps every word audible over the beat. Our vocal guide uses two gentle stages, a peak catcher at 4:1 to 8:1 and then a leveller at 2:1 to 4:1 aiming for 3 to 6 dB of gain reduction. A quiet, sparse track may need much less.

What does a compressor do in Ableton?

Live's Compressor turns a track down when it goes over the threshold, by an amount the ratio sets. Attack and release set how fast it reacts, and Knee sets how gently it eases in. It has Peak and RMS detector modes, a sidechain with its own EQ, and a Dry/Wet knob for parallel compression. It comes with every edition of Live 12, and Standard and Suite add Glue Compressor.